This project is a part of the Polycount forums Bi-monthly challenge in which I created this Sci-fi light from concept at (Found here: https://www.artstation.com/artwork/8bgRAO).
I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used Blueprints in Unreal to animate the light.
Vertices: 1801
Tri-count: 3,520
Texture Resolution: 1024 x 1024
Link to concept artists profile: https://www.artstation.com/noteal