This was a Hero prop of a rocket that I created for a game that has been canceled. The idea was for the player to be able to store things they had collected inside the storage section and then get into the command module and flee a post apocalyptic world.
I created this model inside of Blender and textured it in Substance painter. The main body/ fuel capsule was textured using the trim sheet method and the rest of the model (storage and command) was using a basic texturing method.
The inside of the storage section was also textured with a trim sheet as it you could only peak inside via the window so for optimization purposes we decided that it did not need an individual texture.